Tag Archives: innovation

International workshop series on the Future of Manufacturing

Some of the cards we used at the workshop as a tool to explore relevant drivers of change relating to the future of the manufacturing sector

We have just delivered a report on the Future of Manufacturing to the year 2050, based on the outcomes from three international workshops that we designed and facilitated for the UK Government Office for Science. The workshops explored the drivers shaping the future of global manufacturing and their implications in terms of regional risks, challenges and opportunities. The events took place in Berlin, Washington DC and Singapore. They were attended by delegates from across numerous manufacturing sub-sectors, government and academia. Private sector corporations that participated included Dow Chemicals, Siemens, Lockheed Martin, EADS, Daimler, Rolls Royce and Daimler. Our report will feed into GO Science’s broader research paper, to be published in the Autumn 2013. Their findings will support a growth strategy for the manufacturing sector in the UK.

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MIT: The Science of Digital Fabrication

“The Science of Digital Fabrication” at MIT’s Center for Bits and Atoms

Alvise Simondetti visited his alma mater, MIT, last week to attend a conference on “The Science of Digital Fabrication” at the Center for Bits and Atoms, organized in partnership with the Executive Office of the President of the United States. The event was an opportunity to bring together leaders from research and governmental sectors to discuss the future of digital fabrication from the perspective of a variety of scales, methods, and applications.

Digital fabrication technology originally arose out of MIT in the late 1940s with their development of the first computer numerical control (CNC) milling machine. This invention initiated a growing variety of subtractive manufacturing processes, or machines that would take a large piece of raw material, and methodically remove areas with tools such as lasers, waterjets, and wires, to achieve the final design. Additive manufacturing, or the deposition of material to form the finished product through processes such as 3D printing, has been gaining attention recently also due to the potential to produce less waste than reductive processes.

The workshop took place on March 7th, and was divided into three briefing areas: Materials and Mechanisms, Processes and Workflows, and Policy and Programs. Attendees then broke into working groups to further discuss and develop specific areas of interest. The event concluded with the 7th annual Goldstein Lecture, given this year by Swiss architect Matthias Kohler.

Materials and Mechanisms

Neil Gerschenfeld, head of MIT’s Center for Bits and Atoms, opened the Materials and Mechanisms briefing session. Neil’s research focuses on the relationship between digital and analog processes, and the emerging feasibility of “personal fabrication,” providing non-technical users with the skills and technology to produce objects to suit their specific needs. He began with a provocative insight, that 3D printing will be the “microwave of the future kitchen,” in other words, that it will be integral to the future of the field, yet just one small piece of the transition from analog to digital fabrication. Current digital fabrication technologies include subtractive methods such as CNC routing, laser, and waterjet, as well as additive techniques such as extrusion deposition, granular materials binding (sintering, electron beam melting, and plaster-based and plastic-based 3D printing), lamination, and light polymerization. Jo Newton, founder of TechShop, provided the additional insight that digital fabrication will follow a similar trajectory as desktop publishing: beginning as a service offering of specialized shops, and ultimately transitioning into a ubiquitous element of everyday experience.

Materials and Mechanisms session

The session focused on digital fabrication at the nano (DNA), micro, meso, macro, and mega (houses) scales. It was insightful to have a collection of cross-disciplinary and cross-scale industry leaders gathered together to share their experiences, as many “lessons learned,” including tools, processes, and metaphors, could be applied across the different scales.

A segment of the conversation focused around digital fabrication being the “next industrial revolution,” which will increasingly involve the production of dynamic, interactive objects, or programmable material with properties that adapt to accommodate specific needs. The possibilities of digital manufacturing allows for a departure from the production of systems of thousands of static components (ex., an airplane wing), and a movement toward the design of the materials themselves with specific intrinsic properties. For example, digitally pre-organizing a material to contain varying degrees of porosity in different areas can modify the material’s buckling properties. This will enable the holistic design of objects more similar to the wing of a bird, combining information and responsiveness with the materiality of an object. This revolution in total, rather than elemental, fabrication will enable electronic transistors or RFID tags, for example, to be manufactured directly into materials, resulting in the production of truly smart objects.

A critical insight from this session is the need to balance complexity with efficient design processes. For example, the design of jet fighters is increasing exponentially in complexity. Whereas the last generation of jet fighters took two years to design, and the current generation takes about seven years, it is projected that the next generation will take 20 years to fully design, due to the need to evaluate adaptable/programmable materials within a range of possible scenarios. In this example, digital fabrication is creating, rather than solving a design challenge, as technology will have leapfrogged these jets by a wide margin, rendering them obsolete in advance of their completion. The solution can be found in the mapping of the human genome: open innovation is necessary to reconcile complexity with efficient design.

MIT digital fabrication workshop

Another insight from the Materials and Mechanisms session was that, for the first time in history, design is moving into spaces where we lack the ability to intuitively solve the problem at hand. While increased automation is allowing a drastic increase in the complexity and sensitivity of our designs, we are becoming increasingly reliant on technological solutions to solve the problems that the same technology is creating.

Other speakers in this session included Saul Griffith, inventor, who presented on the history of the technology, Joe Jacobson, head of the MIT Media Lab’s Molecular Machines research group, who spoke on fabricational complexity, Ned Seeman, inventor of the field of DNA nanotechnology, who described his research on self-assembly of nanoelectronics, and Skylar Tibitts, director of MIT’s Self-Assembly Lab, who gave examples of his self-assembling objects using magnets and applied kinetic energy. His self-assembly research is of particular relevance to Arup because of its application at the mega-scale of the built environment.

To conclude the session, Larry Sass, professor in the Department of Architecture at MIT, made the critical point that in order to enable a more fluid design and fabrication process, the same set of “instructions” must work both at the scaled level for prototyping and ultimately at the full scale for final construction. When design specifications are scalable from model to completion, the act of prototyping becomes an integral tool in the design process itself.

Processes and Workflows

This session provided techniques for increasing the fluidity and efficiency of design processes and workflows. This fluidity can be achieved by using automated extraction of design parameters from object functionality, as well as novel scanning techniques, which directly capture the information required in the manufacturing process, increasingly sophisticated functional representations that that enable direct fabrication, and a departure from methods of data communication that inhibit speed and complexity.

The Processes and Workflows briefing session provided some interesting insights on the state-of-the-art of 3D scanning, printing, and folding, as well as the optimization of various fabrication and motion control techniques. Wojciech Matusik, professor at the Computer Science and Artificial Intelligence Laboratory at MIT, spoke about his research on simulation and optimization. He gave the example of computing kinematic movement for animated movie characters, and detailed the process for fabricating physical characters using an automated design process to characters with a similar range of articulated movements.

Philip Withers, professor of materials science at the University of Manchester, explained his research on applying computational tomography (CT) scanning outside of the medical realm. Traditionally, 3D scanning has been limited to surface scanning, but CT scanning provides the added benefit of volumetric assessment, or “seeing through” an object. He has applied this methodology to fossils embedded in rocks, enabling an accurate 3D reconstruction of the skeleton of dinosaurs.

Philip Withers speaking on volume scanning

Matthew Keeter, grad student at the Center for Bits and Atoms, opened a discussion on design representations and interfaces by examining the weaknesses of CAD/CAM workflows. He explained that many of our current design tools rely on boundary representation (B-REP), which identifies objects based on the limit between surfaces, but has difficulty producing smooth fabrication output. Functional representation (F-REP), or the description of an object based on a single function, has the ability to produce more accurate 3D objects, yet it was abandoned in the 1970s due to the inability of then-current computing technology to manage the complex screen representation and renderings. Computers are now able to handle F-REP, enabling direct fabrication of designs. Software such as Rhino are keeping up to speed with this trend in representation with the development of F-REP plug-ins.

Additional presentations included Sanjay Sarma, who spoke about a sophisticated method of path planning which computes an optimized “line of sight” for an undercut to create efficiencies in fabrication. This is another example of research that was abandoned in the 1990s due to limitations of technology, and is now providing opportunities for the future. Nadya Peek spoke on motion control and the development of a global network of FabLabs. Informed by her global experience with FabLabs, she challenged the usage of methods of communication with machines which are constrained by antiquated simplistic g-code, and stressed the necessity for the industry to embark into more sophisticated communication of  data. Jennifer Lewis spoke on high-precision multi-nozzle array printing, which can print using multiple materials simultaneously. She noted that this allows users to print “function as well as form,” which can be illustrated through applications such as the fabrication of materials with embedded computing technology. The current array capacity is 8×8 nozzles, or 64-bit, with 128-bit under development and 256-bit projected for the near future. Multi-nozzle array printing will likely undergo an exponential increase in speed and material complexity in the coming years.

Policy and Programs

The third session featured representatives from different governmental agencies, with the intent of sparking synergies and maximizing the potential for federal involvement in emerging research and technology. John Slotwinski, delegate from the National Institute of Standards and Technology (NIST), provided a compelling argument that the standards with which we choose to measure new technology play a role in the development trajectory. For example, if we measure digital fabrication technology by speed, we may limit the growth of other aspects, such as precision or complexity. He also spoke on material choices, noting that NIST has decided to prioritize metal as opposed to polymers as a promising material for digital fabrication.

Paul Eremenko, from the Defense Advanced Research Projects Agency (DARPA), challenged the design/build/test/redesign workflow that designers and engineers currently use. He explained that design complexity is projected to increase sevenfold in the coming years, and that we will no longer be able to afford this extended design process. A higher level of abstraction is required for future design processes. Similarly, the example of BBC’s innovative usage of semantic technologies (use of metadata and automated tags) to arrange news stories automatically across multiple websites, which drastically reduced the number of reporters necessary to fully cover the Olympic games. As complexity rapidly increases, such design process optimization will be crucial for the integrated workflow of multidisciplinary project teams at Arup.

Paul Eremenko speaking on design complexity

A critical insight from LaNetra Tate (NASA) is that seven out of nine of their research centers are currently engaged in research relating to 3D printing. Digital fabrication techniques hold dramatic opportunities for construction processes in space: because certain 3D printers are capable of using dirt, sand, and other materials from the surrounding environment, only the printer itself and the bonding agent would need to be transported to enable large-scale construction trials on the moon, as early as 2014.

Other speakers included Kelly Visconti, (DOE), who posed the question of how much energy is embedded in manufacturing processes. She noted that wind turbines, made of thousands of components, have difficulties recuperating their embedded energy, but that digital fabrication brings with it the opportunity to positively impact the waste and energy intensity of manufacturing. A representative from the Department of Homeland Security (DHS) discussed geoprinting of infrastructure, including the benefits in emergency situations, such as hurricanes and other natural disasters. DHS was also aware of the potential threats of digital fabrication, such as the possibility of printing components for illegal weapons, or the modification of DNA for harmful purposes.

The final three speakers were introduced as the “sausage makers,” or those who were getting their hands dirty on the front lines, making change happen. Dale Dougherty (Make) posed the critical question of what the tipping point will be to enable widespread adoption of the technology. Ensuing discussion proposed that the tipping point will be the establishment of 3D printing as a service, coupled with an intuitive interface that is able to auto-check designs for critical requirements such as stability, rigidity, or watertightness. Vincente Guallart (chief architect of Barcelona) spoke of the importance of bringing manufacturing back to the local level, and the possibilities associated with open innovation. Together with the mayor or Barcelona, he championed the first FabLab to be implemented outside of MIT several years ago, and proposed that a distribution of digital fabrication centers around the city, each with a specific city-related task, will hold great opportunities for empowering people to devise their own solutions to municipal needs. Congressman Bill Foster concluded the proceedings of the day by thanking participants for gathering to discuss the future impacts of digital fabrication. In 2010, Bill proposed the National Fabrication Network Act, a revolutionary idea to empower all Americans with the opportunities created by access to digital fabrication tools.

Vincente Guallart speaking on digital fabrication in Barcelona

Goldstein Architecture, Engineering, and Science Lecture

The concluding lecture, “The Design of Robotic Fabricated Architecture,” was given by Matthias Kohler. He spoke about the expanded usage of robots in architecture beyond traditional applications such as increasing safety, efficiency, and economy. The global accuracy that automation brings to the construction process is well beyond feasible human replication, and could even absorb much of the human error along the way. One example that he outlined was the laying of bricks offset at a one-degree angle to produce a complex, textured surface.

 

How might digital fabrication impact your life?

Let us know: twitter.com/arupforesight

 

For the full program of events and speakers, please visit: http://cba.mit.edu/events/13.03.scifab/index.html

 

Written and researched by Katherine Prater
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Optimising the indoor experience

Outdoor tracking has been around for a while now, allowing the tracking of moving vehicles, packages and people in outdoor areas. There are a big number of location-based applications and services today, which allow mapping of cities and including points of interest and other information.

Tracking and mapping people movement in indoor spaces has been a challenge for a long time, as the GPS signal is quite weak inside of buildings. A further difficulty is the fact thatbuildings are three-dimensional spaces requiring a more advanced technology for mapping and representation. Some teams are entering this field today, developing new technologies to do just that, sometimes utilising mobile data and WiFi signals. However, the element of interaction between people and buildings is still a largely untapped field of exploration and innovation.The ability to map the use of indoor spaces holds great opportunities for building engineering, resource management, security, optimisation of retail spaces and more.

Mapping retail spaces

Path Intelligence, a venture-capital backed company founded by in 2004 with the aim of creating Web Analytics,identified the opportunity to passively and anonymously monitor the signals from the mobile devices we all carry to analyse consumer behaviour in retail environments.They designed the so called FootPath technology to capture pedestrian activity information and combine it with reporting tools that provide data on how consumers are navigating through retail spaces, how long they stay, or the total number of shoppers that enter the store in a given time frame. One of the interesting insights is that 80% shoppers spend between 20-40 minutes in a store without actually buying anything. The technology is used by shopping centre operators, retailers, transport hub managers, and sports or entertainment providers on a subscription basis as a tool for understanding the experience of their spaces.

Tracking in virtual environments

A prototype tool being used with a joystick interface to test the proposed signage. The lines of coloured spheres are traces of other virtual users, with colouring of the spheres indicating walking speed.

Arup developed a virtual design tool to optimise the proposed and existing wayfinding signage and CCTV installations of a large underground station. The tool allows users to navigate intuitively through the virtual 3D space using a joystick interface, while the system logs the routes that users take through the space and the points where they search for clues, providing invaluable feedback to the designer. The intuitive interface enabled users without any technical expertise in 3D modelling to create accurately placed signs for a much more effective navigation through the space. The wayfinding design team was able to find concerns with 48% of the signs in the signage detailed design package and amend 28% reducing considerably the need to rework following installation.

New tools – Capturing people movement with active RFID

Tracking SmartGeometry 2012 attendees

Hundreds of traces of user journeys through the model are accumulated and represented by this wayfinding visualiser. Colour coding indicates areas where users slow down or stop

Francesco Anselmo and the Arup team at the Light Lab recently developed a system to explore people’s behaviour inside buildings. The project was initially started as an artistic study investigating how to make invisible information such as environmental sensing or energy use visible through light. However, the sensing system developed could be applied more widely to help to understand how people use physical spaces. The technology was first built and tested in partnership with students from the Chelsea College of Art and Design during a Penguin Pool networking event at Arup, with the aim to track the movement of people during the event.

The system was further improved during the SmartGeometry 2012 workshop at the Rensselaer Polytechnic Institute New York state and the Mapping People in Space workshop as part of the Pause Digital Festival in Melbourne.

Tracking components

This people tracking solution is made of two components –fixed receivers placed around the building and mobile emitters carried by people. The mobile components send messages to the fixed ones at regular intervals. While continuously measuring the distance between the two components, the system can provide data about the position of people in space. The collected data can be represented using visualisation techniques, or be linked to a data logging system.

At SmartGeometry, we studied the density of people around the various research clusters, identifying which parts of the buildings were more visited and for longer time and which clusters were less populated. The PauseFest experiment also showed how people interacted with space at different times of the day, highlighting the mobility of activity based workers and the space usage pattern during a working day.

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The Future of Design @ AU 2012

Alvise Simondetti was invited to speak at Autodesk University 2012 as part of the Innovation Forum on the Future of Design. The conference was held in Las Vegas, and was attended by 12,000+ designers, innovators, engineers, and entrepreneurs. In addition to giving his presentation, Alvise attended a variety of other sessions at the conference in order to bring new knowledge and insights back to Arup. His tour of the United States included visits to both San Francisco and Seattle, during which he engaged the local Arup offices as well as several top tech companies to cultivate Arup’s network of relationships and discuss emergent project opportunities.

 

Autodesk University 2012

Autodesk University 2012

Keynote speach: Carl Bass

Carl Bass, CEO of Autodesk, began the conference with the delivery of a keynote speech. His presentation was delivered to a live audience of 15,000 people in Las Vegas, and was also broadcast through Autodesk TV. The future of design tools featured prominently in Bass’ keynote. Many of the trends he outlined related to the near future of design tools, such as cloud-enabled, integrated, and collaborative online tools and services, such as the newly-unveiled Autodesk Fusion 360. The ideas he raised were largely in alignment with Alvise’s own work on design tools of the longer-term future. This presentation was a good indicator that opportunities may exist for future collaboration between Arup and Autodesk regarding the future of design tools.

 

AU 2012 Executive Briefing

Executives Briefing: Jon Pittman

Jon Pittman, VP of Corporate Strategy at Autodesk, discussed the three current megatrends: products are being replaced by services, big data is being monetized in exchange for freeware services, and design tools are becoming less differentiable in terms of functionality, resulting in the increased importance of experience as a competitive selling point.

1. Products versus services

These three megatrends are informing Autodesk’s emergent and future business, research, and product development strategies. Autodesk’s core business practice, the sale of discrete, permanent software packages is beginning to be replaced by software that is accessed through the cloud by way of a subscription-based sales platform. This new strategy as presented by Pittman was an interesting insight for Alvise, because Autodesk was formalizing the approach that Arup has taken for many years: that designers should use the most appropriate tool to achieve the specific task at hand.

The implications of this shift are enormous. Subscribers would be allowed access to every piece of software that Autodesk has developed on an as-needed basis without needing to actually own any of them. Another significant implication of this movement toward subscription-based software consumption is the need for total integration between all of a company’s software acquisitions. Designers of the future will need to be able to smoothly navigate between all services available through their cloud-based subscription.

Models for transactions will also change as an effect of this shift toward subscription-based usage. The back end of the sales process is becoming increasingly automated, reducing the need for human transaction actuators. “Low-touch” relationships will play an increasing role in a provider’s interaction with its subscribers. These mini-relationships, based off of automatic computer-aggregated data specific to the customer, could customize the user’s experience by providing advice and information specific to usage and purchase history. An insight gained from this model is that low-touch relationships are much less expensive to maintain than traditional client relationships, and can be extremely effective in certain capacities.

2. Big data and freeware

Another critical insight gained from this session was the increasing prominence of freeware. In many cases, companies are discovering that the development and maintenance of a relationship with customers, and the associated big data that is able to be collected as a result, is more valuable than the profit margin attained from the sale of a product or service. Companies such as Facebook and Yelp are emerging within this new realm of big data collectors, hosting platforms such as social networking services in exchange for the rights to aggregate usage- and profile-based data, and sell it to companies that specialize in analyzing and monetizing that data. “Knowing what people want” is proving to be a valuable asset in a wide range of applications. Amazon is able to promote its own sales by providing customers with product recommendations for related items, based off of an algorithm that tracks which items are typically purchased together. Such uses of big data can be highly functional, from the perspective of both the provider and the consumer, at minimal cost per actuation.

3. Function versus experience

A third trend in current design tool development is a decreasing emphasis on differences in functionality between products, and an increasing emphasis on user experience. Many products on the technology market are capable of accomplishing the same objective tasks, as evidenced by the recent explosion of the tablet computer and android markets. An analogous example is dining at a restaurant: in this scenario, achieving proper nutrition is nearly taken for granted, and the differentiators between restaurant venues is almost entirely based on the subjective experiences that are cultivated within each option.

As such, the “consumerization of information technology” is a critical current issue, marking a transition from top-down to bottom-up IT models. Historically, IT has been approached from a top-down perspective, where a company’s CIO and top management plays a large role in determining the technological experience of every employee of the company. The millennium generation, in contrast, is increasingly bringing their own devices to work, thereby taking control of much of the experiential aspect of technology usage.

This trend of consumerism in the IT market is being expanded into the software realm by Autodesk by way of their 123D suite of programs. This freeware offers a simplified interface for an intended audience of non-technical users. However, the 123D suite offers many of the same set of functional capabilities as the more complex, expensive software programs; the difference resides predominately in the experience.

 

The Future of Design: How the Masters Create in 2025

Alvise Simondetti @ AU 2012

Alvise was invited to speak in a session entitled “The Future of Design: How the Masters Create in 2025.” He was one of seven speakers in the session, representing Arup alongside futurists and designers from companies working within a wide variety of different industries, such as software, transportation, biotechnology, and animation. Other speakers included representatives from Intel, Tesla, Adobe, Dreamworks, Singularity University, and Byologyc. The presentation was attended by over 300 people, and was broadcast live through Autodesk TV. One of the speakers, Trevor Haldenby, founder of Byologyc, is an Arup Foresight + Innovation alumnus, and has recently worked with the F+I team on the Future of Gamification. Alvise’s presentation conveyed his current research regarding experiential foresight and the future role of design tools for engineers and architects. It was based around the theme of the design of the built environment, and contained research relating to the concept for a universal pop-up hotel.

Full coverage of the panel is available here.

 

Design Computation Symposium

1. Peter Martens, BEMO

Peter Martens from BEMO Systems, Germany showcased 96-axis machine that was designed to pass aluminum coils through a system of wheels to form exacting shapes that satisfy complex geometric specifications. This technology was used, for example, to cover 30,000 square meters of free form surface for a project in Taiwan, led by Mecanoo, based in Delft. This presentation revealed an interesting question about whether structural constraints of materials and fabrication technology should limit the form of a building, or whether the form of a building could inspire the creation of new tools for alleviating existing structural constraints.

SCI-Arc Robot House

2. Sci-Arch Robot House – a realtime 3D printer

SCI-Arc presented a platform for animation-based fabrication. The project involves the use of multiple robot actors that are controlled within the Esperanto plug-in for Maya software. This technology allows for “character rigging,” or the coordination between the animation of virtual robots and the real motion of physical robots in the studio, governed by digitally triggered pneumatics. An emergent trend is the usage of this software as a physical platform. One such example is a realtime 3D printer, involving the development of a fixed virtual model, which is ultimately sent to a 3D printer. The difference between realtime 3D printing and traditional 3D printing technologies is that the printer itself would be mounted onto the robots, enabling the design to be modified in real time. During this presentation, Alvise initiated a conversation about the possibility of an “undo” command in the 3D printing process. The radical speculation was well received by the team as a necessary consideration for future research.

3. Kreysler

Kreysler specializes in the fabrication of large-scale Computer Numerically Controlled (CNC) machines. Reportedly, the team’s best project was when the fabricator was hired by the client, Stanford University, to consult with the architects and engineers from the inception of the project on issues such as theirmal expansion. This model illustrates an extremely effective departure from the typical, siloed relationships between teams working on the same project. During the presentation, Kreysler provided an additional insight that two-dimensional drawings have very little relevance in the current and future workflow of designers and engineers.

4. SJET at MIT, Skyler Tibbits and Arthur Olson

Skyler TIbbits and Arthur Olson of SJET conducted a demonstration on self-assembly. Their research includes work on right- and left-handed patterns of attraction, also known as molecular chirality, which allows for self-correction of errors between simultaneous assemblies of different distinct elements.

 

Microsoft Meeting, Seattle, WA

Microsoft Paint

Subsequent to his attendance and participation in the Autodesk University conference, Alvise met with Microsoft in Seattle. He met with Habib Zargarpour, Creative Director at Microsoft Game Studios, to discuss game analytics. One theme of the conversation was that the design-publish process could be seen as a game that is not yet optimized. If different environments, from the scale of buildings to the scale of entire cities were configured into navigable gaming environments, then designers could more easily analyze feedback gathered from real users navigating around the environment. One insight gained from this conversation is that Massively Multiplayer Online (MMO) games are beginning to make use of real-time analytics, which allow the designer to fine-tune the gaming environment in real time to optimize the users’ experiences.

Another technology on the horizon at Microsoft is the usage of computational fluid dynamics in software development. For example, the latest version of Microsoft Paint allows users to mix colors at varying intensities dependent on pressure input from the user onto the tablet surface.

 

Conclusion

While the insights gained from Autodesk University and a selection of meetings with top tech companies were disparate and wide-ranging, several key themes emerged. Technology is rapidly changing some industries and business models in a way that we can barely recognize them. It is only a question of when, not if Arup industry will be affected,

Arup needs to carefully consider how to make the most of currently available technologies. Additionally, how can Arup seize the lessons learned from current technologies to provide input about the necessary capabilities of the technology of tomorrow? How can we foster innovative, cross-disciplinary, collaborative thinking that takes advantage of the skills and structure of our firm, so that we can emerge on top of new technological developments?

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Arup explores Arduino

The Arduino platform, initially designed to make a device for empowering student-built interaction design projects with less expense, has grown to become a worldwide DIY movement for electronics. A networked community of DIY enthusiasts across the globe has emerged, willing to lend their advice and assistance. Forums, interest groups and web platforms like Instructables, Make and Craft, to name a few, are allowing tinkerers to access vast amounts of free tips, tricks and instructions to support their projects. Thanks to its basic set of functionalities, simplified programming language, and built-in hardware programmer, Arduino has brought hardware development to the masses, empowering “a lot of people to approach microcontroller programming in a simple way, people who otherwise would have never thought of doing anything like that”, as co-founder Massimo Banzi states.

Inspired by this electronics revolution, Arup went on a journey exploring the possibilities this open-source electronic prototyping platform offers. The two-day workshop was hosted by David Polson, Associate in Building Engineering at Arup and an Arduino enthusiast. After an introduction to Arduino and some basic exercises, our multidisciplinary group could start experimenting with different components and build a number of prototypes. Below are some of the inventions that resulted from this exercise.

Arup will be further exploring Arduino-based projects and the possible applications for this technology in a series of additional workshops in the next year.

Paul Lynch working on his keyboard interface

Ultrasonic distance measurement by Georgina Donnelly

Ultrasonic distance measurement by Georgina Donnelly

Stella Dourtme, Zaha Hadid Architects, testing an LCD display

Keypad interpreter by Thomas Mitchell

Ultrasonic rangefinder with distance displayed on an LCD screen, by Simon Bone

Room temperature sensor by Michael Trousdell

 

Adam Venner controlling a motor with varying speed

Blinking LED attached to a fabric, using LilyPad, by Diana Kovacheva

Nikesh Patel using a potentiometer and a variable speed drive to control a fan

Stella Dourtme, Zaha Hadid Architects, working on a multicoloured 8×8 LED matrix

Ultrasonic rangefinder with distance displayed on the laptop, by Simon Bone

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VERGE conference @ Greenbuild

 

 

Chris Luebkeman at VERGE

Chris Luebkeman was invited to lead a Drivers of Change keynote and workshop at the annual VERGE conference in San Francisco. The conference, attended by over 200 people and webcast to a global audience, is an opportunity for vanguard designers, entrepreneurs, and public officials to converge and collectively discuss radical and innovative change in the built environment. Threads such as energy, buildings, transportation, and technology tie each session of the conference together.

 

Watch the video Chris Luebkeman: Drivers of Change

“It was magic…people are craving ways to connect the dots, to get outside of their comfort zones, to see what others are seeing. And in so doing, to connect the stories they’re telling with the larger story — for themselves, their communities, their companies and their future. It was exactly what we hoped would happen: a convergence of technologies, yes, but of visions, passions and skill sets. That’s exactly what we need to accelerate change at the speed and scale required.” – Joel Makower, chairman of GreenBiz Group, Inc.

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Mayor of London 2012 Debates: Technology Disruption and Convergence

Jimmy Wales at London Debates

As part of the London 2012 Olympics, the Mayor of London is currently hosting a series of four flagship debates aimed at addressing the major economic, demographic and technological challenges of the 21st century.

As part of this series, Josef Hargrave was invited as a spotlight speaker, both to represent Arup and to contribute to the debate on ‘Technology: Disruption and Convergence’. The lead question for discussion was:

“London has demonstrated resilience over many economic cycles, but what role will it play in the global economy as we shift to meet new challenges, and how can it incubate innovation?”

A large part of the event focused on the future of the ICT sector in London, factors influencing the innovative capacity of the city, and the wider role and evolution of London in the 21st century. As the highlight, Jimmy Wales – founder of Wikipedia – gave an inspiring keynote speech on the importance of trial and error (and crucially failure), when developing new ideas. He himself had multiple ventures prior to Wikipedia that were nowhere near as successful as his flagship site, but which still thought him a great deal about what does (and does not) make a successful online community; ultimately paving the way for him to develop a site that now ranks among the top 10 websites in the world.

As a spotlight speaker, Josef’s contribution focused on highlighting the importance of digital and physical platforms for fostering innovation. A digital platform – like Wikipedia – is a great example of a tool that can help people create and share knowledge globally, a fundamental ingredient for innovation. Kickstarter is another example of a platform that has started to transform the way individuals’ access the funds required to develop their ideas into real products and services; bypassing traditional sources of finance such as venture capital. In addition, examples of physical platforms that support innovation are London Hackspace or TechShop – a workshop space, where members have access to all the machinery and knowledge required to build and make almost anything.

To increase the innovative capacity of places like London, we need to develop and nurture more of these kinds of platforms, both digital and physical. This will support bottom-up innovation, empower individuals, and give people themselves a greater chance of developing products and services that have a positive impact on the future of our cities.

You can find more information on London Debates – including a video of the event – via the links below:

Coverage of the event

London House – London Debates

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