Built Environment Modelling (BEM) offers excellent opportunities to make meaningful stakeholder and public engagement not only possible but also cost effective. People power is essential for getting necessary change and radical design innovations adopted, but to participate in innovation people need to be informed.
To help the firm make full use of, and shape the development of the most useful, BEM tools, Arup’s Foresight, Innovation & Incubation group is engaged in an ongoing review of new design software and innovative applications of existing software. More than simple desk research, the review involves testing and using a range of applications in collaboration with academics, as well as conducting in-depth discussions with suppliers, talking to other users and participating in conferences and ideas workshops.
The vision of the Future Tools program is to move beyond the now proven benefits of component-based modelling (coordinated and up-to-date design information) and to harness the benefits of digital tools that can involve clients and other stakeholders in the design process. We are not advocating co-design, but we do strongly believe that giving people the chance to experience, understand and support proposals is essential for achieving change and innovation in the built environment.
Future Tools Vision one – BEM for stakeholder engagement: driving the adoption of change and radical design innovation
The vision two of the future tools program looks at how Built Environment Modelling (BEM) can provide a collaborative platform for design inception. This vision researches today’s design exploration process and how BEM can assist by helping explore a variety of ideas to identify the best design solution.
This vision also provides concrete examples explaining the workflow of already existing future tools like the bowl geometry simulation tool and tall building simulation tool.
Future Tools Vision two – BEM for collaborative design inception: harnessing the power of clients’ design intuition
Future tools vision three explores the opportunity for designers to create interactive and immersive models with inter-related physics – including a mix of real and symbolic representation – and facilitate experiential design. These virtual models will allow designers to explore experientially hundreds of potential multidisciplinary design combinations, both qualitatively and quantitatively, in a practical and cost effective way.